Hence, having 4 back-to-back wide sofas, encompassing a 4x2 area, will seat 8 prisoners, with added comfort to boot. Although you will need one of this layout for the room to be considered a "canteen", prisoners are known to eat while on sofas. The standard Bench|Table|Bench layout is not the most space-efficient, seating 8 prisoners in a 4x3 area.So you may think to set small toilet sections in it to avoid prisoners' "leakage" problems (it tends to lead to a huge rampage). Prisoners keep staying in the canteen while designated meal time, even if they finish eating.Canteens have a tendency to become battlefields, so it's a good idea to station a few Guards or Dog Handlers there.Increasing the number of Serving Tables will increase the amount of food that can be given to the prisoners.Allow easy access to the canteens, by having big enough doors in all directions (best in "Door Mode: Locked Open"), as this will further reduce the chaos.Setting up different regimes for the different risk categories is a possible way to further reduce simultaneous traffic at the canteens.One kitchen can provide many small canteens. Instead of making a big canteen it is much safer against riots and mass murder to use the food logistics and make a small canteen for every cell block. Keep in mind that you will need enough space in the canteen if your prison grows. As eating is only possible during eat regimes, you will always have many prisoners rushing to the canteen at once.The clone tool is useful for creating multiple instances of an already existing room or area. It is found in under Quick Build on the menu bar. Leaving a hallway between the tables and benches allows cooks to move faster when serving meals and cleaning up the mess afterwards. This tool copies tiles that the player selected.They can be placed back to back to save space, as shown in the image to the right. Make sure to have enough tables and benches or chairs so your prisoners can eat under good conditions.If supply is much higher than demand, then more trays of unfinished food will be left around, leaving more trays to clean after the eating time is done in the regime. If demand is much greater than supply, that means that not enough prisoners are being fed. out where to put that pesky new canteen you must build, or if you have. Logistics will also show the supply and demand of a canteen. If this is your first time playing, you would be best served to choose Campaign. This can be used to distribute the prisoners over various canteens nicely without having masses of them all at the same place. In the Food Distribution view of the Logistics menu, you can assign which kitchens should serve which canteens and nurseries, and which canteens should serve which cell blocks. Otherwise they will be disposed of and clean ones bought after every meal.įemale prisoners with babies will instead have their meals in the Nursery. These will be cleaned by the Cooks if there is a Sink nearby. When meal time is over, the prisoners will leave their dirty food trays behind. When the Regime says it's time for a meal, the prisoners will rush to the canteen, grab a Food Tray with food and head to the benches. Sometimes, when a worker fills a tunnel inside of a building, the tile underneath the toilet will change into dirt instead of concrete.Prisoner Canteen Eat Regime.Sometimes this rubble will get stuck inside of walls that can be unreachable to the workers. Whenever a worker fills in an escape tunnel, rubble will be left behind as if the worker was demolishing a wall.Drag the tool over the whole tunnel, don't bother clicking the individual tiles separately.Switching to the Deployment view or some other overlay may help you in these cases. Sometimes the revealed tunnel entries are hard to see due to walls, objects, and darkness. 21 views, 1 likes, 0 loves, 0 comments, 0 shares, Facebook Watch Videos from Hallankb: Hey what's going on guys Today we're going to build a canteen and kitchen for our future prisoners, check it.Whenever a worker fills in an escape tunnel, rubble will be left behind as if the worker was demolishing a wall. Replace with the Concrete Floor or other finish. This tool is available in the Foundations menu and costs $20 per square, and can only be placed down on revealed tunnels.Īfter the tunnel has been removed, the floor beneath the toilet will need to be repaired as well. Once discovered, the tunnel and any other tunnel it was connected to will be revealed, allowing the player to use this tool to seal them. Remove Tunnels is a tool is to allow players to remove Escape Tunnels that were discovered by Guards searching the Toilet of a cell. This is considered a tool, and not an actual material that you can place.
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